Friday, March 30, 2007

下载:AMD GDC07官方演示文档

本月5日到9日,美国旧金山举行了GDC 2007游戏开发者大会,其间召开了多次游戏技术会议和主题演讲。近日,AMD在其网站上公布了其所有GDC演讲的文稿,可以供游戏开发、显卡技术的爱好者研究学习。

以下均为PDF文档下载

Dan Ginsburg 《OpenGL ES 2.0 : Start Developing Now》
http://ati.amd.com/developer/gdc/2007/GDC2007_Ginsbug_Dan_OpenGL_ES_20.pdf

高级Direct3D指南日专题:

Guennadi Riguer 《DirectX10: Porting, Performance and “Gotchas”》
http://ati.amd.com/developer/gdc/2007/Riguer-DX10_tips_and_tricks_for_print.pdf

Natalya Tatarchuk 《The Importance of Being Noisy: Fast, High Quality Noise》
http://ati.amd.com/developer/gdc/2007/Tatarchuk-Noise(GDC07-D3D_Day).pdf

Carsten Wenzel(Crytek公司) 《Real-time Atmospheric Effects in Games Revisited》
http://ati.amd.com/developer/gdc/2007/D3DTutorial_Crytek.pdf


AMD赞助会议:

Johan Andersson(DICE公司)及Natalya Tatarchuk 《Frostbite Rendering Architecture and Real-time Procedural Shading & Texturing Techniques》
http://ati.amd.com/developer/gdc/2007/Andersson-Tatarchuk-FrostbiteRenderingArchitecture(GDC07_AMD_Session).pdf

Holger Gruen 《Performance Profiling with AMD GPU Tools: A Case Study》
http://ati.amd.com/developer/gdc/2007/PerfProfilingCaseStudy.pdf


Jeremy Shopf 《Procedural Tools and Techniques for Current and Future Game Platforms(第一部分)》
http://ati.amd.com/developer/gdc/2007/Shopf-Procedural.pdf

Jonathan Zarge及Seth Sowerby 《AMD Graphics Developer Performance Tools》
http://ati.amd.com/developer/gdc/2007/Zarge_Sowerby_AMD_Graphics_Performance_Tools_web.pdf

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